UE5 Large Explosion //
I wanted to create a large explosion in Unreal Engine with realistic rendering. So I used Houdini to generate the main smoke, converted it to a sprite sheet, then switched to Niagara to add more life with dynamic parameters, smaller particles, and trails. The effect can easily be used in real time, but for the video, I used a sequencer to add a camera shake and mud on the lens.
The mud on the lens was created using a post-processing material (which will be detailed in a future article).
I also used Megascan for the environment*